If you've constructed a gate deck that mostly plays at instant speed, you must know Seedborn Muse and Wilderness Reclamation as cards that give you access to mana on your opponents' turns
Notably a major part of the X-Saber Rescue Cat deck, players would activate Cold Wave to stop players from playing or setting Spell/Trap cards until their next turn, then go all in on Summoning Monsters
Mikanko is an archetype of monsters with 0 ATK/DEF who can either gain or inherently possess the inability to be destroyed by battle, and to reflect any battle damage that would normally be taken by their controller onto the opponent instead
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23-24 Edition, an exclusive booklet with 12 Holo and Textured Foil cards in alternate, never-before-seen versions
Drawing a card each time a creature with power 4 or greater enters the battlefield is miserable for your opponents because they have to deal with what you have now and the cards you draw later